Tag Archive for 'iPhone Apps'

Creating One Mobile App That Works On All Devices

When we first launched MobBase a few years ago, our goal was to offer artists a cheap and easy way to create iPhone apps and connect with fans on-the-go. Well, times have changed and iOS is no longer the only game in town. With the undeniable rise of Android, Windows Phone and other mobile phones and tablets, artists now need a cross-platform mobile strategy in order to connect with all fans. The problem is, cross platform mobile app development has been time-consuming, expensive, and a general pain in the ass…until now.

In the above video, MobBase CEO, Charles Feinn, discusses how MobBase is helping artists build one mobile app that can be launched on all devices using the mobile web. MobBase mobile web apps are HTML5 based and can be built and launched for free here.

MobBase Offers Artists Free Mobile Web App To Connect With Fans On iPhones, Androids, Tablets & Other Devices

MobBase introduced today a new, free way for artists to build just one mobile app that connects with fans on any Internet-enabled screen, including iPhones and iPads, Android phones and tablets, and Blackberrys.

MobBase is a favorite solution for artists to create, launch, and manage their own, custom mobile applications. With MobBase, artists share music, photos, videos, tweets, news, information about shows, merchandise, and other content with fans on-the-go.

“It’s never been this easy, this fast or this inexpensive for an artist to have their own mobile app and connect with fans wherever they are and whatever screen they’re using,” said Charles Feinn, CEO and co-founder of MixMatchMusic, MobBase’s developer.

Separate apps for different devices a challenge for artists
Feinn said the proliferation of systems and screens has been a challenge for artists. “It’s been too difficult, too expensive and too time consuming to make a mobile app for every device and every environment,” he said. “The new MobBase app changes everything because artists can now build a single app to reach everyone.”

Rebelution among artists with MobBase HTML5 apps
“A mobile app is one of the best ways for Rebelution to stay connected with our fans,” said Eric Rachmany, vocalist and guitarist for Rebelution. “We use MobBase because we get an inexpensive app that looks and performs great, and works on iPhones, iPads, Androids, and everything else our fans are carrying in their pockets or purses.”

MobBase built on HTML5
The new build-it-once, publish-across-every-screen capability is made possible by HTML5, the newest version of the common language used for structuring and presenting content on the web. HTML5 apps are used by developers, including MobBase, to build applications for use on personal computers, tablets, smart phones, and other devices.

A lot for free, even more for just $5
Artists can build, launch and manage their own MobBase app for no charge. It works on iOS (iPhone, iPad), Android (phones and tablets), Blackberry, and any other mobile device that supports HTML5. For just $5 to activate and $5 a month, artists can make a mobile app and feature unlimited videos, songs and other content.

MobBase a favorite of artists, labels and concert venues
More than 500 artists, record labels and concert venues have launched their own MobBase apps, including Tila Tequila, Pepper, Parkway Drive, 9:30 Club, Rebelution, Jump Smokers, John McLaughlin, Iration, the Jacka, Zion I, and Paul Thorn.

“MobBase has been so popular with artists because it makes it so easy and inexpensive to connect and engage with fans,” said Feinn. “The new build-it-once and publish-it-everywhere capability, and no-charge option, are sure to make it the first choice of even more artists.”

MobBase featured in Mozilla Marketplace
MobBase is one of the featured partners for the forthcoming Mozilla Marketplace, an app store for cross-platform HTML5 apps that aims to connect the ecosystem of HTML5 developers with the tens of millions of Firefox browser users. Hundreds of MobBase apps will be available in the Mozilla Marketplace in the coming months.

Big Light Interview

Big Light is a San Francisco based rock band that emerged onto the scene in 2007.  They are now considered one of the Bay Area’s hottest up and coming bands and released their debut full length album, Animals in Bloom, in March 2010.  I had a chance to sit down and talk with Fred Torphy, the lead singer of Big Light, about their album, where they have gone since, and how they are using technology to connect with their fans.

TC: Big Light seems to pull its sound from a variety of sources. What are your major musical influences?

FT: Well, I think everyone in the band will cite different influences. I think Jeremy would probably cite a few contemporary bands.  I’m more influenced by cats and movies than music. But I like Tom Waits and Nathan Moore a lot…

TC: Do you pull a lot of influence from San Francisco, where you live now, or Rhode Island, where you grew up?

FT: I’m influenced by everything that happens in my life, so I’ve probably picked something up from every place I’ve ever spent a good bit of time in.  San Francisco, Rhode Island… Sure, but I would also need to add a few other places to that list. I lived in Burlington, VT for six years studying archeology and then getting back to playing in bands, something I had done since grade school but put down during college, for the most part. I started writing my first songs in Burlington. “Monster”, which is on Animals In Bloom, was something I started writing in Vermont.

TC: You guys have played in a variety of venues in San Francisco. Which venue has been your favorite to perform in and why?

FT: The Independent in San Francisco – hands down the coolest place to play in SF, staffed by some of the nicest people working in music. It’s our hometown gig.

TC: In which one have you gotten the best crowd response so far?

FT: Putting the Independent in SF aside, The Brooklyn Bowl in NYC is an amazing venue that always has a great audience.

TC: “Triceratops” was recently made available for Rock Band on XboX. What caused you to sign this deal with Rock Band?

FT: We like the idea of people from different scenes learning about Big Light through a game… I think it’s cool to infiltrate a whole world that was completely alien to me until recently. It’s not like we’re background music for a video game. People playing “Triceratops” on Rock Band are interacting with our music in a really interesting way.

TC: Were there incentives for this?

FT: The exposure it offers is certainly an incentive.  There isn’t a huge check coming to us from  Rock Band or anything like that.  You can buy our song for a buck.

TC: How did the majority of your fan base react to this?

FT: As always, they are supportive.

TC: Did anyone bring up the idea of “selling out?”

FT: Well, “selling out” usually involves making a bunch of money, so no it hasn’t come up.

TC: Being one of the up-and-coming bands in the Bay Area, where are you hoping that your album “Animals in Bloom” will take you?

FT: Japan.

TC: Big Light has played a variety of music festivals such as: Noisepop, SXSW and Outside Lands. Which festival has been your favorite to play?

FT: High Sierra Music Festival in Quincy, CA is my favorite festival, hands down. I’ve been six years in a row, and Big Light has played the last three years. I met my girlfriend there. I’ll always show up for that one, as long as they will have us.

TC: Is fan connection easier at a festival or at a normal show?

FT: Sure. Everybody shares their drugs.

TC: Have you shared the stage with any artists you have looked up to?

FT: Yes. The guys in The Mother Hips, Marco Benevento, The Slip, Nathan Moore – we’re lucky to have worked with all of them.  Nathan, in particular, is someone who I’m extremely honored to be working with on a semi-regular basis. I learned how to sing and write through studying his music. Now we collaborate and write the occasional song together and started a band called The Dun Four.

TC: You guys are really active in online and mobile marketing – what does your digital marketing strategy consist of? Can you comment on any initiatives that went really well?

FT: It’s how people live their lives now. Facebook is an important tool for every band, I suppose. It also just brought down a 30-year-old dictatorship in Egypt. It’s ubiquitous.

TC: How does your MobBase mobile app fit in to this strategy? What has the response been from fans?

FT: Well, those fans that have an  iPhone find the MobBase app helpful for keeping up on what’s happening with us. I get a kick out of all the technology that we employ to do business. It’s a lot different from when I was in high school, putting up posters and using word-of-mouth, literally. The internet had no role in my life back then… These days every band needs the web to exist.

TC: If Big Light was a superhero, what power would he possess and what would his costume look like?

FT: He’d be able to stay up for days in a row playing music. His costume would be all black, naturally.

Big Light’s next show will be at Slims on 4/20/11 for $13.

MobBase Apps Now Available for Android!

MobBase, the fast, easy and inexpensive way for musicians to make iPhone apps, is now the fast, easy and inexpensive way for them to get Android apps too. Musicians and music companies can now use MobBase to build their own custom applications and with no extra effort, offer them to fans using Android devices and even personal computers.

The build-once, publish across multiple platforms capability is made possible through Adobe InMarket, a service that helps MobBase distribute Adobe® AIR® applications across app stores, including the Intel® AppUp℠ storefront.

“Artists just want to make great music and great experiences for their fans,” said Charles Feinn, CEO and co-founder of MixMatchMusic, MobBase’s developer. “We’re helping them stay focused on their music and fans by eliminating the need to make a decision about a technology platform. With MobBase, they can build their own custom app and make that app available to all their fans on whatever platform or device fans prefer.”

MobBase has already launched hundreds of Android and desktop apps and is offering artists the additional distribution on Android and desktops for no additional monthly cost through this summer. The current AIR application will run on Android OS 2.2 or later equipped phones, and on personal computers running AIR. MobBase apps are expected to be published on additional mobile devices, tablets, and TVs in the future.

“MobBase is a great example of how developers are reducing costs by leveraging Adobe AIR for multi-screen app development and distributing those applications to many consumers through Adobe InMarket,” said Eric Wittman, Head of Platform Services at Adobe. “By streamlining the process of creating and publishing high value apps, MobBase can focus on creating a fantastic experience for the artist and provide the broadest possible distribution for their apps across different device types.”

Adobe AIR, a key component of the Adobe® Flash® Platform, is a cross-platform environment that makes it easy to build and deploy rich Internet applications on multiple platforms.

More than 400 artists, record labels and concert venues have launched their own MobBase apps, including Tila Tequila, X Japan, Parkway Drive, Pepper, 9:30 Club, and Paul Thorn. And producers for shows and movies including Parenthood and Stomp the Yard are using MobBase to connect with fans.

“MobBase has been such a hit with artists because it’s a low cost, surefire way to connect with fans,” said Feinn. “Making it easy to reach even more fans is a ‘can’t miss’ benefit for them, and we’re expecting a lot of artists to take advantage as a result.”

MobBase distribution partners including IODA, Jango, IRIS, BandsInTown, HelloMusic and Valleyarm will be offering MobBase Android and desktop apps to their artists and labels.

Tila Tequila Launches iPhone App Via MobBase

Tila Tequila prepares to fully dominate the digital world with the launch of her very own Miss Tila iPhone app, powered by MobBase. The official Miss Tila app will allow fans into Tila’s various social media properties including her blog, her merch store, videos, photos, twitter and music. All things Tila…on-the-go!

“Tila is a great example of an artist who is passionate about using all of the tools at her disposal to connect and engage with fans online and on their mobile devices, without having to know how to program a mobile app ,” said Charles Feinn, CEO and co-founder of MixMatchMusic, MobBase’s developer. “A custom MobBase mobile app is an essential part of that mix, with the high value content that fuels the artist-fan connection. We are very excited to be working with Tila on her official mobile app!”

To download Tila’s official iPhone app, click here!