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Recently, MixMatchMusic submitted a couple of discussion topics to South by Southwest (SXSW) organizers for its 2009 Interactive Festival agenda. SXSW is currently planning to have about 150 sessions at next year’s event. At least 100 of these sessions will come from the ideas submitted via the Panel Picker and what people vote through for next year’s agenda.
Here’s what you can do. Click here; take one minute to register and submit your feedback and rating on MixMatchMusic’s discussion ideas by 11:59pm on Friday, August 29, 2008.
The MixMatchMusic panel topics are captured under the header “New Technology/Next Generation.” Here are the panel titles and the description you’ll see when you click on the submission idea.
Mix & Match: A New Model for Engaging Fans
Description: The $18 billion dollar music industry includes a relative handful of famous acts and tens of millions of independent and semi-professional artists, many of whom would like to collaborate with each other and are on the lookout for an innovative new way to cultivate and engage with a solid base of music enthusiasts. This panel discussion would address the intersection of music, technology and social media and the tools that musicians want and need to collaborate with other artists, engage fans and ultimately create great new music.
A New Model for Artists’ Collaboration Online
Description: What exactly is a collaborative music environment? This proposed panel discussion will specifically address the rights scheme needed to support a collaborative environment online. Panelists would riff on a system of rights and legal protections that will help to ensure that musicians can profit online from their art.
Thanks for your help and we look forward to seeing you in Austin at SXSW 2009!
Musicians, we need you!
We have teamed up with our friends Hypebot and Indie Music Tech to find out how musicians collaborate on music with other musicians, how they engage fans, and how they profit from their work. We hope to find out how musicians are doing these things online, and if they are, whether they’re satisfied with the tools currently offered.
If you’re a musician, please take a minute to take the survey. The results should be very interesting and we’ll be sure to share them with you! The first 100 people to complete the survey will get a sweet ass MixMatchMusic t-shirt!
You can take the survey here.
The $18 billion music industry includes a relative handful of famous acts and tens of millions of independent and semi-professional artists who have very limited opportunities to profit from their art. Because of the Digital Audio Workstation (music software) revolution, more people are recording music than ever before. And through the use of music discovery sites, more people are distributing music than ever before. But, what we haven’t seen from the music discovery model is a way for DIY and unsigned artists to profit from their art online. Last.fm hopes to change that, apparently.
Starting July 1, Last.FM (or rather, CBS, I should say) will have an Artist Royalty Program, where artists get paid whenever their music is streamed from the site. The most important thing is that this program is intended for and marketed to unsigned/DIY artists, as Last.fm already pays royalties to signed acts via SoundExchange. According to Last.Fm: “This is a big day for DIY artists. We’re leveling the playing field by offering them the same opportunities as established bands to make money from their music. The young musician making music in a bedroom studio has the same chance as the latest major label signing to use Last.fm to build an audience and get rewarded.”
Here’s how royalties will be paid:
- If your track is played on their free radio service you will accrue a 10% of the share of Last.fm’s net revenue from the free radio service.
- If your track is played on their personalized premium radio service, you will accrue the greater of either 10% of the Share of Last.fm’s Net Revenue from the personalized radio service, or US $0.0005 for each complete transmission on the personalized radio service.
- If your track is played on their free on-demand service, you will accrue 30% of the Share of Last.fm’s Net Revenue from the on-demand radio service.
- If your track is played on their premium on-demand service, you will accrue the greater of either 30% of the Share of Last.fm’s Net Revenue from the premium on-demand service, or US $0.005 for each complete transmission on the prepaid or subscription on-demand service.
While the royalties to be paid aren’t much, they’re a good start, demonstrating the larger issue of finding ways for DIYers to profit form their works. Since most people have their music on several (if not all) music discovery sites, hopefully other sites will follow suit (myspace, are you listening?). Imeem implemented a rev share program last year, but it has failed to produce any real revenue for unsigned musicians. With these moves, however, Last.fm has elevated itself past the clutter of music discovery sites, to become a premiere destination for on-demand music discovery. While I personally prefer music recommendation sites like Pandora, after I discover an artist on Pandora, I want to hear more tracks, see more content, and learn more about the artist. That’s where sites like myspace, last.fm, and ilike come in. And while music recommendation sites would be crippled by paying royalties, sites like myspace and last.fm should do so.
Unfortunately, neither Last.Fm nor Imeem is the answer. Rather, they are both part of a solution that will require DIY musicians to aggregate many sources of revenue in order to make some money. But, there are not many of these sources currently available. A lot of DIY musicians have been distributing under Creative Commons (“CC”) for the last 7 years, but nobody has figured out exactly how to monetize CC works. You would think that the collective strength of CC music could be leveraged to make some money for the artists, but this hasn’t happened. The only caveat to this is Magnatune. For this reason, CC has proven to be a valuable alternative to copyright law for reference and informational works, but not for works of art.
So what other profit mechanisms are there for unsigned musicians? There are a ton of iTunes style sites where people can purchase MP3s, but lets face it, most people aren’t buying tracks from us DIY guys. Certainly sites like PumpAudio, YouLicense, and AudioMicro have helped, but the go-to-profit mechanism has yet to be unveiled. Stay tuned!